It is becoming more and more apparent that the knowledge and expertise of many differing disciplines is required in order to better understand the highly complex, multi-layered relationships inherent within design and decision-making processes. Although the quantification of multiple variable parameters, objectives and constraints may allow a high degree of automation in some cases many others require a degree of human-based subjective evaluation of solutions. Such people-centred activity is most apparent during the conceptual phases of a design or decision-making process where uncertainty and associated risk are prime characteristics. Generally, people are also significantly affected by identified solutions and in most cases are the targeted audience. This introduces a requirement for a relatively complete understanding (both quantitative and qualitative) of the impact our decisions / designs have upon ourselves and others and the manner in which we are likely to react.

Computational systems poorly support the formative stages of a decision-making process in that they do not possess generative capabilities in terms of concepts and hypotheses. These are fundamentally human-based activities but the comparative assessment of possible alternatives rapidly moves beyond our cognitive capabilities with even small increases in problem complexity. Advanced computational environments are therefore required that support such comparative assessment whilst the user maintains an integral role. The Institute is therefore investigating, via a number of collaborative research projects, the development of generic computational environments that support human-centric activities through an enhancement of practitioner’s skills. Such systems will achieve the on-line capture and utilisation of human knowledge and experience to better define machine-based problem representation whilst avoiding over-automation, human exclusion and the consequen tial loss of valuable and essential information. We need to identify the relative strengths and weaknesses of people and machines and allocate function appropriately. Such human-centric systems must also be able to qualitatively and quantitatively estimate end-user requirement. In an increasingly competitive global environment, such advanced people-centred computational environments successfully operating in crucial highly complex domains will contribute significantly to economic success.

In order to move towards the integration of such systems with current practice the Institute brings together a diverse set of disciplines to better understand generic issues and peculiarities relating to design and decision-making processes. For example, a software engineer must cope with the intangible nature of software where problem represent ation is difficult and performance criteria hard to define. Are there similarities here to the product designer struggling with the formation of initial concepts or the engineering designer establishing trade-offs between alternative initial design directions?  Can processes and methodologies utilised in these areas benefit the chemist faced with massive reagent libraries from which ‘drug like’ products need to be selected for in-vitro testing or perhaps those working in organisational or financial product design? What can these disciplines offer each other in terms of current practice and established methodologies? It is apparent from current work that cross-disciplinary identification of common requirements, both human and machine-based, and current methodologies can result in a rapid transfer of technology that can bring significant benefit in a seemingly differing domain. The use of design analogy and metaphor can rapidly open up potential pathways to generic processes.

Researchers within the Institute are intent upon the identification of common languages, methodologies and practices that allow us to cease working in isolation and to realise mutual benefit from our collective experiences